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Solstice Project
I'm So Meta Even This Acronym
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Posted - 2013.08.30 08:32:00 -
[1] - Quote
Because it's a sandbox.
It's not about "play however you want, solo". It's about "play however you want, but with everybody else".
Missions don't really support that, unless you get scanned down and ninja salvaged or blown up.
But... tbh... i have started to understand that missions could use some love too. No matter what, it's a part of the game
Nonetheless... please stop using the sandbox argument. It doesn't work that way. Sandboxes don't center around the needs of individuals, they work because of the interaction between players and it doesn't matter if you want this interaction to happen or not. |

Solstice Project
I'm So Meta Even This Acronym
3778
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Posted - 2013.08.30 08:52:00 -
[2] - Quote
Jam Kirk wrote:Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. You forgot the most important words: "as long as other players let you" |

Solstice Project
I'm So Meta Even This Acronym
3779
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Posted - 2013.08.30 09:02:00 -
[3] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
No. CCP has proven time and again that throwing more money at people doesn't help. You have the wrong perspective.
The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap.
They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea.
Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population.
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Solstice Project
I'm So Meta Even This Acronym
3779
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Posted - 2013.08.30 09:04:00 -
[4] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. You forgot the most important words: "as long as other players let you" I just looked up the definition. I didn't bend it to fit an agenda A carebear must have written that definition... Or the writer mistakes single player open world games with true sandboxes. |

Solstice Project
I'm So Meta Even This Acronym
3780
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Posted - 2013.08.30 09:11:00 -
[5] - Quote
Jam Kirk wrote:Jam Kirk wrote:I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
They did change the AI enough so that low skilled players loose more drones and lowby ships. So the end result was...More expence, less attractive to new players, oh yeah; less rewards. Maybe there's a point behind that. Have less new people run stupid missions but instead have them seek player interaction to make money, aka actually playing the game.
See it from a new guys perspective. The first things many do is playing alone! Alone! That's ridiculous! |

Solstice Project
I'm So Meta Even This Acronym
3781
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Posted - 2013.08.30 09:16:00 -
[6] - Quote
Riot Girl wrote:Yeah, I've seen those people in the rookie channel and NPC corp chats. Still, I think this kind of reward would be too great for many mission runners to ignore. They won't care. Never have so far. Throwing more money at it changes nothing, except maybe that more lowsec people will run missions.
This topic got beaten to death and beyond already, Riot. |

Solstice Project
I'm So Meta Even This Acronym
3781
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Posted - 2013.08.30 09:27:00 -
[7] - Quote
*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. |

Solstice Project
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3782
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Posted - 2013.08.30 09:54:00 -
[8] - Quote
Jam Kirk wrote:Solstice Project wrote:*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. Rant much? Anyway... Not very on topic. I was adressing your words, as pointless as it is.
Anyhow... yes. Back on topic. Revitalizing missions?
Yes. Make them closer to actual ship combat with actual risk of losing ships. Missions are too much of an ISK farm and need revitalization by putting them more in line with the actual game.
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Solstice Project
I'm So Meta Even This Acronym
3784
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Posted - 2013.08.30 10:00:00 -
[9] - Quote
Riot Girl wrote:If missions were modified in a way that they could incorporate PvP and player interaction, that would be a worthwhile change but I feel it would also be a very time consuming process and probably very difficult to implement successfully. Imagine the tearsof all those who only use it to farm ISK. I like it.
Proper players know to defend themselves anyway.
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Solstice Project
I'm So Meta Even This Acronym
3784
|
Posted - 2013.08.30 10:15:00 -
[10] - Quote
Jam Kirk wrote:Your a hero kiddo. LOL.... You're such a brave and mighty forum warrior ... |

Solstice Project
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3784
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Posted - 2013.08.30 10:46:00 -
[11] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Your a hero kiddo. LOL.... You're such a brave and mighty forum warrior ... lol again Solsice, really go find something better to do than beef in this thread. Tippia made the best post in here. If we start from there perhapts we can move along in here. I agree. No need to continue this on the forum. |

Solstice Project
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3787
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Posted - 2013.08.30 12:21:00 -
[12] - Quote
Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future.
Edit: accidentially a word |

Solstice Project
I'm So Meta Even This Acronym
3787
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Posted - 2013.08.30 12:35:00 -
[13] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future. Edit: accidentially a word I posted on here with regards to finding out more information on missioning. Not to change my direction in the game. You started off offensive and have now go so far as to threaten PVP. LOL...Have fun doing whatever you want. Obviously it's all about you  You can't take a hint when someone tells you to **** off. You're carrying your nose way too high, forum warrior...
You really believe telling somebody to **** off will make him go away, just because you say so?
You'll have a fun time, i'm sure... |

Solstice Project
I'm So Meta Even This Acronym
3788
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Posted - 2013.08.30 12:53:00 -
[14] - Quote
Jam Kirk wrote:I'm not carrying my nose high at all. I just wanted to find out if there was a thought process on bringing more life into missioning. I had no intention of putting anyone down or picking a fight in the forums. I didn't want to go this direction at all. I'm no "Forum Warrior" . I'd much rather just discuss the missioning aspect more. I didn't jump on your thread and start anything. If picking on people for posting here is what you like to do.... All hail your massive epeen. I replied trying to help, even if i sound rather harsh. I do. That's me. Many know me enough to know how it's meant and my english isn't my best.
You otoh started attacking me, even in a subtle way.
Telling me to leave or to "**** off" clearly shows you don't understand that you shouldn't tell people things you can't actually carry out. Carrying your nose too high.
Forum war. That's silly. We'll end this ingame, of course. It's not your choice anymore, unless... hm...
Try apologizing...
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Solstice Project
I'm So Meta Even This Acronym
3788
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Posted - 2013.08.30 12:56:00 -
[15] - Quote
Jam Kirk wrote:Tippia wrote:Jam Kirk wrote:Still an noob with mining and indi, can run a good L4 mission ship and not be comparable to a soley dedicated PVP pilot even in the course of 2 or more years of focus. If he can run a good L4 mission ship, he'll be able to run a good PvP ship as well, and the fact that he has also trained mining and industrials doesn't change this fact. In fact, if anything, it just reinforces it since those ships require the same core skills to work properly. This is not a class-based game, where training one profession precludes you from doing other things. Okay your right... A mission Rattler verses a PVP hurricane is exactly the same thing, so is a Navy Raven PVE verses a Vigilant setup for PVP. LOL what are you smoking? And neither do Indi/Mining skills have a direct corelation to PVP. Hulkageddon ring any bells? You don't understand her fully and reply in a way easily found offensive.
Try again. Tippia knows what she's talking about.
Thanks. |

Solstice Project
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3791
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Posted - 2013.08.30 13:49:00 -
[16] - Quote
Bi-Mi Lansatha wrote:Jam Kirk wrote:...Any hope to see mission running re-vitalized?... My idea of revitalization would be eliminate the tiers and change the goals. The goal of missions now is to get to L-4... that should change. New players should be given reasons to run L-1s in Frigates for long enough that the skill up the appropriate supporting skills. L-1s should offer lowsec long story lines that are short low ISK risk operations. Help teach the new player that after a couple of months his frigates skill, while not equal to a ten year old vet, can make them competitive. Show them the loss of a ship isn't that big a deal if cost is keep manageable. Some will never like it, while many will. Running L-1s in and Assault Frigate should be a viable income to a two-three month old player, but not worth doing for an older player. Each Level should be about a learning a ship class... not a rush to Battleships. Of course...I could be wrong.  I agree except for the AF-part. That just sounds weird.
I can imagine lvl1s teaching survival in low... how to fit a frigate for fast align time, basic dscanning abilities, instadock and -undock bookmarks...
Otoh, these are things that players should teach, not CCP. |

Solstice Project
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3791
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Posted - 2013.08.30 13:53:00 -
[17] - Quote
Jam Kirk wrote:LOL :) Thank you all. I must have come across here in a manor that I didn't relate to and/or understand. If I have come across as arrogant I sincerly apologise. Solstice Project I apologise to you as well. I didn't post here to fight or put anyone down. I am not very comfortable with my skill progression, and I haven't yet found a corp that I can call home. I am very new even for a toon that is 2011. I have a great deal to learn and am not trying to present myself as knowledgable in any way. I'm just trying to get a handle on the direction of game play that intrests me. Currently I'm pretty much just soloing missions. I try to make a few rigs of sell minerals or scraps. Trying to expand my perview here a little.
Accepted.
That said, you should give PvP elements a chance. Lots of people who joined me as scanner/looter on ganking roams seriously enjoyed it and also learned a lot about the game. Bonus: They didn't need to shoot stuff, while gaining suspect status made their hands shake. And it's more fun to make money that way too. |

Solstice Project
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3791
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Posted - 2013.08.30 14:07:00 -
[18] - Quote
TRIAD has a player-made mission system that seems to work and sounds promising. Why not rather support this, instead of pointless NPC grinding?
Think about it. We might soon (lol) have a few hundred player corps creating missions, which would translate into hundreds of missions people can choose from... |

Solstice Project
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3791
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Posted - 2013.08.30 14:14:00 -
[19] - Quote
E'ara Koshun wrote:Solstice Project wrote:*lol*
Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
and you are going to do the same, telling people what they have to do, because you think, the way you play eve is the right way .... That's not the same. I don't outright lie to people. I offer possibilities.
There is no "wrong" or "right" way to play EvE, at all, but if you insist on calling it that then I can tell you that trying to ignore the multiplayer aspects and demanding to be left alone definitely is the wrong way to play a game that works only because of the direct opposite of what these kind of players want. |

Solstice Project
I'm So Meta Even This Acronym
3791
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Posted - 2013.08.30 14:18:00 -
[20] - Quote
Jam Kirk wrote:I just asked the wrong questions of the wrong folks.  Exactly. Now multiply that by thousand and you can see the mess these wrong people create. |

Solstice Project
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3800
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Posted - 2013.08.30 21:31:00 -
[21] - Quote
John Holt wrote:I missed it. Where are the new notes on the Marauder Class? Features and Ideas. |

Solstice Project
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3810
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Posted - 2013.08.31 05:48:00 -
[22] - Quote
Asaryuu wrote:Wow somebody had the nerve to ask about "Missions" In GD. Massive Balls you have OP. My hat is off to you.  He just didn't know better. |

Solstice Project
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3810
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Posted - 2013.08.31 05:55:00 -
[23] - Quote
Alavaria Fera wrote:Harry has been trying to pvp me for a while now Maybe he has a midlife crisis and needs to make babies... |

Solstice Project
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3837
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Posted - 2013.09.02 10:44:00 -
[24] - Quote
Dristan Evrard wrote:Eve needs more interesting missions. Small fleet based engagements that require a variety of roles, incorporating PVP elements such as alpha, tackling, and logistics. Something to fill the gap between solo missions and the larger fleet incursions. Or, you know, take that small fleet and head to lowsec, because there'll you'll find exactly what you're looking for.
Except that it's against players and hard, of course. |

Solstice Project
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3837
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Posted - 2013.09.02 11:20:00 -
[25] - Quote
Turelus wrote:I can't say I agree with this.
A sandbox game doesn't mean you have to play with others at all. Sandbox simply means there is no fixed route you have to head through, that once you're in your free to build and destroy sandcastles as you want. Maybe you want to build a massive twenty story sandcastle on your own and no one ever comes near you, you're still playing in the sandbox.
Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
Missions could do with an overhaul, they're not really engaging or interesting to those running them and don't encourage co-operation or teaming up. Although I would rather not see a system which forces teamplay over solo, some people do enjoy just logging in and solo'ing a few missions.
CCP posted some ideas for a reinvented mission system in the missions forums a few months back and it got a lot of positive feedback. I would say the reason we don't see it is because of the time investment it would take during development and the amount of complaining and whining from the "EVE is only PVP" crowd.
"A sandbox game doesn't mean you have to play with others at all."
I didn't say one has to. In EvE, there is no choice not to. The question doesn't come up. At all.
Even if you tried to avoid every single interaction ... mine everything yourself, build everything yourself, not ever buy/sell anything ... ... then STILL your actions are indirectly determined by the other players ... ... because you try to avoid them.
In the end, though, one can't, because sooner or later you'll get blown up.
You may play as you want, as long as others let you.
People are truly ignorant about the fact that we all in some way are connected, by doing what we're doing ... or not doing.
This stays true, even if you try to avoid *every single direct/indirect interaction with others*, because you having to avoid it just underlines that others have impact on your gameplay.
I hope i didn't miss the context. |
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